Quote:
Gandalf Parker said:
I figured everyone would be down on slingers but I find them useful. Not so much as deadly archers, but I think they serve a purpose and it is in line with their logic. I find that I can cheaply create a cloud of small rocks flying at an army. This is sufficient to rout many of the cheaper bulk units (yeah I know, you disdain using them also) and things like elephants or Call of the Wild. They also get archer benefits for patrolling. I think upping their damage would be illogical. Like many aspects of the game, their lack of use is not from lack of usefulness but more from lack of experimentation. IMHO
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Are you really trying to say that there is any circumstance in where a person who understands how the game works would rather make 7 gold 3 resource militia instead of 10 gold 8 resource crossbowmen?
I think not.
When someone who understands the game has the misfortune of receiving militia they sent them to their slaughter as soon as reasonabily possible.
Your never ending platitude that "every unit has it's place" is tiresome. Some units are simply better than other on a cost basis given the costs and abilities in the game today.