Re: Subjugation Tech
The "Extra Movement Generation" ability checks the second number as an "identifier". If two components in the same ship have the same identifier, you only get the performance boost once. If the two components have different identifiers, you get the bonus for both components, added together. Dunno why he couldn't have just used component family like ECM/Sensor abilities do, but that's the way this ability works.
Now if only facilities would also work by "family" or have some sort of identifier for the ability. Then we could have UPC compensating negative modifiers in other facilities, the Time Shrine would stack with other production modifiers, and all sorts of interesting things could be done with infrastructure.
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