Quote:
Urendi Maleldil said:
Quote:
douglas said:
...this race received negative income from the treaty. I just assumed that if it allowed negative values one way, there wouldn't be an explicit check for negatives separate from the supposed limits from settings.txt for any way of circumventing those limits.
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You mean the race that made the treaty with the modified empire got negative resources? You may have created the first resource vampire race.
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No, the modified empire itself was the one getting negative income from it. I also tried it with negative physical strength and repair aptitude, which are possible but not through AI_General files. The first made capturing planets literally impossible, and the second just made repairs never progress. If a player knew how to achieve these things and was willing to accept either of these handicaps, he would have effectively unlimited racial points and would be able to ignore maximum characteristic values as well. If I really wanted to, I could set up an empire with 2000% intelligence
and use it in stock PBW games. As long as I made sure that the rest of my setup left enough points, assuming minimum values within the label's range for everything, to raise intelligence to "God-like" at 130%, and never established treaties higher than plain trade alliances, no one would be able to tell that I was cheating unless they bothered to calculate how much research it would take to get the techs they had observed me using and figured out that the result was literally impossibly high for that far into the game.