Quote:
Saber Cherry said:
Earthquake is armor-piercing, so with protection above 15, mages should only rarely die. Thus, Stoneskin should protect a mage and all his communicants, and Ironskin should ensure that none of them even receive afflictions.
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Thanks Saber.
Only problem with that approach is that the communion slaves will only rarely cast spells.
I'm sure this problem existed up to 2.14 version.
Don't know if it was fixed since.
Twist fate sounds like a great counter to a single earthquake( a common scenario in MP).
I wonder if a level 9 earth or astral blessing should also do the trick.