Re: The Star Trek Mod - 1.9.1.2 Update Released
Well, firstly, the version im talking about is 1.9.0.2. I told i didnt knew if this was fixed in later versions, but the one im playing on PBW has shields with 10-35 shield-generation-from-damage abilities, each 2 level increase by 5.
Its strange, i thought that those works another way. Here is how i think it works (which is wrong, if you are right)
Lets say i have 3 shields. Each one provides 50 shieldpoints and shield-from-damage abilities of lets say 20. This comes to a total of 150 shield points and a total of 60 points to shields per damage.
Now lets say my average weapon does 75 damage points (which is about the maximum a weapon can do, considering shields can get far better than those in this example.
Now, one weapon hits the ship: 150 shields points are reduced to 75, but immedialy increases by 60, effectivly doing only 15 ! damage. Now if i had just one more shield, that my high-end weapon does no damage at all, since the 75 point it at first does are immediatly negated by shield-from-damage-ability, effectivly even creating more shieldpower than damage was done, up to the maximum shield amount.
Could you please (taking my numbers) do another explanation at how combat at this stage would work ? Because i was pretty sure this is the way it does..I even remember combats were lesser weapons were actually POWERING UP the shields (indicated with a "-" before the damage offset in the combat, for example a -5 damage setting was driving up the shields by 5 points, though this was happening in my mod which was using a similar system)
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