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Old April 18th, 2005, 03:58 AM
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Default Re: Interested in a Homeworld Mod?

-----DATAFILE UPDATE-----

Putting weapons on holdfor the time being, starting on ship sizes now. Got an idea that would make the HWM more Hoemworld realistic, but also much bigger and harder to make, but I'm doing it anyway;
I'm making Kiith-specific ships.
The HW1 Mothership(what's that ship's name, btw?) will only be availvable to the race with the racial trait that defines them as Kushan, while the Pride of Hiigara (HW2 Mothership) is only available to the race with the racial trait Hiigarans (i.e. the united Hiigaran fleet, with multiple Kiiths working together in it, like in HW2).

Also working on colonizing. Currently I've got Motherships at 5MT, and a Colony Module-ish thing at 4.5MT, to make colonizing more difficult. However, the module (called the Cryo-Storage, thank you very much Homeworld Shipyards) DOES generate ample shielding, so any Mothership with the Cryo Trays will be very hard to destroy, even for capital ship killers.

Currently, I'm making all frigate/capital ship components generate a modicum of shielding, while the fighters and corvettes can use free, 0kT armor. (It does have damageresistance though.) The Mothership components generate the largest amounf of shields of course. The Mothership Construction Bay (oh, btw, got an issue with that too; the Mothership can't build Battlecruisers (well, in HW2at least), but the mobile Shipyard can. Should we enable the Mothership to produce Battlecruisers or should we allow the Shipyard to produce Motherships? Dilemma, dilemma.....) generates 10K shielding IIRC, which does provide good protection but can be worn down with relentless fire from capitalship killer weapons. The Cryo-Trays generate a massive 1M shielding, yetare prohibitively expensive, making colonizing a very very very costly arrangement that will take a lot of time but once you have your colonizer Mothership it's just about impossible to destroy it..... only "drawback" is that it can mount only a few weapons and other systems.

However, I'm also currently planning to change colonization again. I'm going to create a ship class available to everyone (will probably be the ONLY ship size available to everyone) called the Khar-Tobarha, a refitted Khar-Toba prison ship at approx. 6MT, the only ship capable of mounting the soon-to-be 5MT Cryo-Storage bays.

Mod status --- .002% complete. Sorry Rudy!
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