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Old April 18th, 2005, 07:07 AM
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Default Re: Interested in a Homeworld Mod?

Whoops, sorry, forgot to mention that. I'm reworking all shields and armor to make a division between anti-strike craft (i.e. fighters and corvettes) and anti-warship (i.e. frigates and capital ships) weapons. Anti-strike craft weapons will have a moderate amount of damage, but their damage suffers when they're used against frigates and capital ships. Anti-warship weapons have low to moderate damage, but an attack bonus versus larger ships.

It's like this:

Strike craft has tough armor, while all warship components generate shields. Weapons will generate less shields than, say, fighter bays, so a heavy warship will be easier to destroy than a ship of the same size but crammed full of fighter bays. Colony ships will be virtually impossible to destroy; there is only one colony module type component available, and it generates 1M(!) shields, which is enormous.
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