Re: Movement AI needs work
First, the main problem is NOT to have a good AI, but a good AI without too many work on it (because the game won't be sell at 163.520.444$) and without needing too many time on an average computer. In addition to that, the fact that movement don't use this trick help to give a little realism (in relaity you CAN't profit of a turn-by-turn effect)
NB : when I talk about fleet, it was not fleet strategy but individual strategy Even a fleet of 1 ship can't do that. Sorry for the misunderstanding.
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