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The_Tauren13 said:
How is getting 2 per turn with just about any mage, even a common indy mage (druid), slow?
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Mostly because you are getting only two per turn, instead of a minimum of 4 points of research.
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2 ogres per one gem isnt 'huge', and nature isnt any more valuable than any other gem type.
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Two ogres are hardly a significant force. You'll need to spend 30 gems or more before you have a force that's anywhere near dangerous, and that will fall to a single battlefield spell.
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What do you mean by 'slow'? They have 2/12 movement, so you cant mean that.
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They can't be made to fly. As such, they are slow on the strategic map.
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... and they cant be banished and arent susceptable to solar brilliance and other undead killing type things.
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Yet they are still just as susceptible to all other mass killing spells. They also don't come in groups of thousands, unlike undead.