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Old April 18th, 2005, 02:36 PM

Phoenix-D Phoenix-D is offline
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Default Re: Movement AI needs work

This won't really apply to sE5 anyway since the combat is real time; this sort of trick doesn't work.

What I meant about firing a shot- well, start up the simulator and try it for yourself. Run both sides at the same time, and have both of them use these rules.

Say both designes are identical, to keep it simple for the moment. Speed six, range 8.

One of them moves to the "perfect spot"- 15 squares away. Now, in a normal game the computer would then happily move up 6 squares, making the range 9. Then you move in 6 and fire away.

Except this time its using this strategy. It also wants to end its turn 15 squares away..so it doesn't move at all!
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