Quote:
Graeme Dice said:
If you are willing to spend that long, that late in the game, then I'll be quite happy to use my own nature gems to put up the various nature globals. I take it that you've never seen the haunted forest chain reaction in action?
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And if you think you can hold ANY decent global (nature or otherwise) more than 1-3 turns in the face of any opponent with 200+ clams or the Nexus (both pearl income which you claim is worth less then nature), then you must have never gotten very deep into a competetive MP game.
Ivy King's are a powerful summons indeed. After the relatively short payback time due to getting the four ogres per turn, you have a bunch of level 3 (or 4 with the mace) nature mages ready to charm the leaders of your huge undead army and dissolve the troops.
Ivy King = 20 nature, no upkeep, 4 ogres per turn
Druid = 140 gold plus 4.67 upkeep, 15 (10 with hammers) nature gems for mace + crown, 2 ogres per turn.
This is a no-brainer from any angle. The only reason to use the Druids is because you don't have high enough research to make the Kings plus you must somehow summon your first Ivy King to start the process.
I am still wondering how you are getting your undead army to fly easier than your vine ogre army. The Ivy King + vine ogre army is better strategically in my mind because of Fairy Trod.
Finally, it seems to me that mechanical men (using inferior earth gems) are superior to both vine ogres and lamias in every possible way.