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Old April 18th, 2005, 05:38 PM
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Default Re: Movement AI needs work

You could add a -1 to the "ideal range". That gives the enemy the chance to fire first, but at maximum range, followed by the opponent closing in for better odds to hit with the second volley.

Really though there are issues with having ship speed per turn, and max range, such similar numbers, in a turn-based game.

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