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Movement AI needs work
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April 18th, 2005, 05:38 PM
PvK
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Re: Movement AI needs work
You could add a -1 to the "ideal range". That gives the enemy the chance to fire first, but at maximum range, followed by the opponent closing in for better odds to hit with the second volley.
Really though there are issues with having ship speed per turn, and max range, such similar numbers, in a turn-based game.
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