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Old April 18th, 2005, 08:01 PM
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Graeme Dice Graeme Dice is offline
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Default Re: Conceptual Balance Series (Mod)

Quote:
The Panther said:
And if you think you can hold ANY decent global (nature or otherwise) more than 1-3 turns in the face of any opponent with 200+ clams or the Nexus (both pearl income which you claim is worth less then nature), then you must have never gotten very deep into a competetive MP game.
If your opponent has 200+ clams, then you are well past turn 70-100. Most crowded games have their first defeats around turn 15-20, and start to wrap up around turn 40, which is about the earliest that anybody can have 100 clams.

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Ivy King = 20 nature, no upkeep, 4 ogres per turn
Druid = 140 gold plus 4.67 upkeep, 15 (10 with hammers) nature gems for mace + crown, 2 ogres per turn.
You really can't count on having many hammers to forge cheap items with a nature nation, so the payback time in terms of gems only is 15 turns. It is only after that point that the ivy king pays off.

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I am still wondering how you are getting your undead army to fly easier than your vine ogre army.
Ermorian armies don't tend to need to fly as much because there tend to be no provinces inside the empire where they don't have at least a hundred troops.

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Finally, it seems to me that mechanical men (using inferior earth gems) are superior to both vine ogres and lamias in every possible way.
Other than their fragility to physical attacks of course.

As for vine ogres being good meat shields, they are inferior to sea trolls for that role. A single ice devil or any other unit with breath of winter can kill very many sea trolls after a few turns.
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