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The Panther said:
And if you think you can hold ANY decent global (nature or otherwise) more than 1-3 turns in the face of any opponent with 200+ clams or the Nexus (both pearl income which you claim is worth less then nature), then you must have never gotten very deep into a competetive MP game.
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If your opponent has 200+ clams, then you are well past turn 70-100. Most crowded games have their first defeats around turn 15-20, and start to wrap up around turn 40, which is about the earliest that anybody can have 100 clams.
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Ivy King = 20 nature, no upkeep, 4 ogres per turn
Druid = 140 gold plus 4.67 upkeep, 15 (10 with hammers) nature gems for mace + crown, 2 ogres per turn.
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You really can't count on having many hammers to forge cheap items with a nature nation, so the payback time in terms of gems only is 15 turns. It is only after that point that the ivy king pays off.
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I am still wondering how you are getting your undead army to fly easier than your vine ogre army.
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Ermorian armies don't tend to need to fly as much because there tend to be no provinces inside the empire where they don't have at least a hundred troops.
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Finally, it seems to me that mechanical men (using inferior earth gems) are superior to both vine ogres and lamias in every possible way.
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Other than their fragility to physical attacks of course.
As for vine ogres being good meat shields, they are inferior to sea trolls for that role. A single ice devil or any other unit with breath of winter can kill very many sea trolls after a few turns.