Re: New tech mod plan
Just finished up a single player test game.
Scores as of my elimination: (2402.4)
Amrorki: 155.7
Toltayan: 154.3
Krill: 149.2
Jarenar: 147.9
Terrans: 142.5
Drushoka: 138.1
Ukra-Tal: 133.7
Xi'Chung: 128
CueCappa: 119.5
I was immediately swamped by AIs, and in the need to defend myself, only got one colony out. I got a peace treaty with the Terrans, and neutralized the Xi'Chung via a repeat-order minefield. I went for the Warp cannons as weapons.
The Krill were to my south, and gave my serious problems. The warp point into their space was too far for me to mine it continuously, and they broke through. One turn, they got to my homeworld. The next, I was down to two homeworlds and a colony in the system to the north.
With a minefield blocking the Krill, I counterattacked with two destroyers. They met and were destroyed by a pair of Krill ships, inflicting only minimal damage. I couldn't replay that fight for some reason, SE4 spit out an error when I tried.
That turn, I decided I needed help. Earlier, I had secured non-agression treaties from every race but the Xi-Chung and Krill. I tried to get trade relations with them now. The terrans rebuffed me, everyone else accepted. I tried buttering up the Terrans, who has been sending attack fleets through my systems to hit the Xi'Cung.
BAD idea. Next turn, the terrans break their treaty- without declaring war- and blockade my remaining worlds. Wham, bam, that's the game for me..
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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