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Has anybody tried a mod along these lines? See any balance / other issues?
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I've tried something similar but when I put the emissive ability on the hulls I went with Hull Size/100 for civilian ships (colony ships and transports), (HS/100)*2 for military ships, and (HS/100)*3 for bases. To help keep smaller ships useful (and for balance) I added to each ships defensive bonus ( an additional + 80 for an escort, +70 for a frigate, ect.) I then added the same amount as a to hit bonus for each ship. This makes it so that two ships of the same hull size have an average (or normal) chance to hit each other but a dreadnought has an extremely hard time hitting the escort that can pound him at will. I compounded these things with high combat move bonus for smaller ships that decreased with size.
In my play testing this system seemed to balance everything out nicely and you wind up with a lot of useful specialized ship designs of varying sizes throughout the game.
Comments?