Re: New tech mod plan
Here's TechMod beta 5.. sorta.
I ran into a roadblock of sorts getting the AI to deal with all the changes I made. Now, with the patch coming, I don't want to go in and make changes I'll just have to revise later.
So. No AI in this Version, but it's otherwise all there. If you want playablity, stick with the Last Version. If you want a preview of what's coming, check this out.
Still shopping around for ideas, too. I'm thinking about tweaking the racial tech trees, since the stuff I've added has done weird things to some of them, and adding a normal-tree armor-piercing weapon. I need to look at the PPB again too.
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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