
April 20th, 2005, 10:46 PM
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Second Lieutenant
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Join Date: Feb 2004
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Re: Dominions II Bug Thread
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Graeme Dice said:
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ioticus said:
I also just tested Iron Walls and it had no effect on wall strength both before and after the walls were damaged.
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What were the parameters of your test?
Not sure what parameters you want, but I set up a test 2 player game and let an army siege a watch tower while an earth 3 mage cast Arcane Masonry inside the tower. I looked at the amount of defense remaining after repeatedly casting the spell and it never once increased the defense. I tested this both before and after the tower was breached. I tested the same way with a higher level earth mage casting Iron Walls, which also had no effect on tower defense.
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Also, I think these spells would be *very* useful if they worked right.
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That's unlikely, since they are expensive both in gems and mage time compared to the fairly small benefit they give you. If they were low level, say around research level 3, took 5-10 gems, and only required an earth 1 or 2 mage, then they'd be powerful spells.
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Perhaps so, but I think they are nice spell concepts that I hope to see return in useable form in Dominions 3 at least.
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