Re: campaign
Actually, I think, you meant the system of tactical battles and narrative campaign like Age of Wonders etc. have it. Obviously, DOM has the tactical battle (as replay only) AND the 'campaign' part, which is the strategic part which is done by the player (and not pre-scripted narrative). So everything you want is already there:
Use ..
- big map with >50 provinces per player (maybe give them even a handful of starting prov)
- very difficult research (maybe mod all mages to give less research points
- indie-9 setting
- large (15 entries) Hall of Fame
- players who can come up with some story about their nation and pretender
Then have all players send in-game messages (roleplaying-wise, not necessarily technical) and write down what happens every turn .. voila .. 250-turn campaign in the works.
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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