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Also, the players will have some colonies? Or have you found a way around having to have a planet to retain contact so you can make trades?
"Privateer" Pirates could take precautions, such as holding a colony in the homesystem of their employer(s), thus guaranteeing contact and the continued flow of funds.
Nomads start with the hardcoded homeworld, but once they build some ships & spaceyards, they have no need for it other than communications.
In order to ensure a supply of racial-tech endowed ships from the nomads, the other players will all have a stake in protecting that planet. I'm sure that even if the planet was lost, that players would offer undefended planets or colonizers to the nomads (to be easily captured by otherwise unarmed ships), in the hopes of securing exclusive ship contracts.
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Is the reduced maint for the nomad battlemoon a function of a component or the hull? IIRC, if it is not one of those two it won't carry over to the new race.
The reduced maintenance will be in the form of a component, since P&N has used up about 70% of the available vehiclesize.txt slots. I will have to make sure that the component ability works, and if not, I'll have to rearrange some of the other racial traits to make room for a copy of all the ship hulls.
I will also test to see if destroying the component will deprive the ship of the maintenance benefit.