Quote:
izaqyos said:
This is the spirit of what I meant.
some related items might be
- scripted events. (including messages, recieve money/gems, receive armies etc).
- Maps could be biased towards certain scales.
- No/less magic mode, in which mages/spells take a secondary role. (imagine a "time of troubles" lasting for the first 30 turns...)
- Allow for fixed predetermined alliances. (And allied victory). Now I'm not opening the door to a diplomacy request. Just suggesting a mode in which two nations can't attack each other.
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Well, of all that you mentioned, only the scripted events are not available. And even then, there are some creative concepts that I was banging around in my head to try and test. (such as a program swapping out a mod file at turn 50 and possibly even creatively rewriting the mod based on the game info).
Maps biased toward scales are possible. Less and no magic is possible and even doing major damage to magic so that it suffers a major setback early in the game.
For the allied thing, Ive used that in a number of my campaigns. Such as "Indeps" and "WEvsTHEM" which are both available at
www.dom2minions.com
Gandalf Parker