I noticed in one of the se5 screenies that space stations still have "endless" supply. I believe this can be turned off in se4, (I think S_J used it to make supply into a finite resource in one version of P&N) and so I imagine this has been carried over into the sequel, but further options for making supply into a more finite resource would be great:
- An option to allow planetary supply depots to generate a finite, rather than infinite, quantity of supplies per turn. This kind of implies the introduction of planetary supply storage, which might be contraversial with the players as well as difficult to implement this late in development. THerefore, don't bother with plentary supply storage, and instead just have any 'unclaimed' supplies lost, which will force players to build massive "supply stations" in orbit to catch all the excess.
Please note that I request this as a modding option, not as a part of the stock game.
-A modding option to generate finite resources per turn out of thin air from a component, and/or by converting min/org/rads with a facility or component. At the moment the only such options we have are the Qunatum reactor (infinite supplies from component) or solar panels (finite supplies from component, dependent on stars in the system.) THese are great, but I'd like MORE to play with
:-)
-"Get supply from..." and "give supply to..." orders for ships/ fleets. This way a ship or fleet can chase after another one (or a planet or a base), share supplies and move on in one turn, rather than having to manually rendezvous the ships, fleet them together, wait for the supply pool to be distributed and then break the fleet, which can take several turns.
