Re: Archery poll
			 
             
			
		
		
		
		In that case, they are fine as is. 
 
Remember that even a unit you would never ever buy has strategic import in this game as long as it is local to some areas. It means that: 
[*] Certain provinces are easy to capture, and easy for enemies to take back from you. 
[*] Certain nations get inferior province defense. Coincidentally, some of these nations have the easiest time conquering neutrals in the first place. 
[*] Your "good" army can't always be made on the front, sometimes it has to be made way in the back of your empire and then walked through swamps and crap. 
[*] The ability to build your national troops in places you build a castle is important and good. 
 
Now, it's a very easy argument that the current rules go too far on this, especially on the castle thing. But I really don't think this can/should be solved by making the slingers any less terrible than they are now. 
 
The only changes I'd like to see are: 
[*] I want the minimum resources to spend on a shortbowman to be 5 or 6, with the exception of the Villain. Those guys come from magic sites, and they should actually matter. 
[*] Arbalesters fire every other round instead 1/3 rounds. They are marketted as a Crossbow upgrade, and right now they are a trade-off that costs more. 
 
-Frank 
		
	
		
		
		
		
		
		
		
		
		
	
		
			
			
			
			
				 
			
			
			
			
            
			
			
				
			
			
			
		 
		
	
	
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