Re: Realtime or turnbased tactical combat?
I for one love the idea of a real-time combat
*Just to note that Ive yet to actually try SEV combat out*
As Ive always found Turn-based combat too slow and tedious, and Im the type of guy who likes to have to think fast and be on my feet
As for, who can click the quickest... dont forget it will be against the AI, who can think a 1000 times faster than us anyway, plus issue a 100 orders to a hundred ships before we finish that first thought
As for MP, if its like SEIV, then you dont get to see the combat until after its occured anyway
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