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Old April 25th, 2005, 01:00 AM

quantum_mechani quantum_mechani is offline
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Default Re: Conceptual Balance Series (Mod)

Here is a readme file I hammered out for the spell mod (it looked like a lot of games were not using it due to lack of one).

Some things that occurred to me while creating it:

*Do the treelords really need the #clearspec command? Because it would be nice if they had thier vine ogre ability back.

*You increased the vine ogre defense by more than the vine men. It seems vine men should have the defense advantage since they are so much smaller.

*One command makes the haunted forest research level 8, which it is already at.

*Why is fate of oedipus research level 9?

*Consider making looming hell lower research and cheaper?

*What about making dark skies a fire (and maybe a point or two of air or earth) spell? Then you could reduce the cost/research without making air even better.

*Blood rain is never used at it's current position on the tech tree. Either make in no blood slaves, or lower research.

*With so many good uses for earth gems, Melancholia is never used. Again, lower research or cheaper would be nice.

*Get cracking on the other mods!
Attached Files
File Type: txt 350432-conceptual_spells_readme_v1_80.txt (11.2 KB, 241 views)
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