View Single Post
  #30  
Old April 25th, 2005, 03:24 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Realtime or turnbased tactical combat?

Klaus... How many times must you dreg this up? It will not be in any way, shape or form a RTS game. Considering who is making this game, I feel fairly confident in stating that your concerns are entirely unfounded. Real time != click festing. There are many real time games out there that entirely lack RTS elements.

Against human opponents, there would likely only be strategic combat available, as in SEIV. In such situations, it does not matter one iota whether the combat is real time or turn based, as you have no control. Against the AI, you can take as much time as you want issuing orders while the game is paused, then unpause it for a bit and watch your orders be executed. The best turn based combat systems tend to feel arbitrarily clunky in their attempts to emulate simultaneous, real time combat execution.

MOO3 is in no way a valid comparison. As others stated, it was not made properly. Way too many corporate fanaglings went on in its production that ripped the heart and soul out of it. This is not going to happen with SEV.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote