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Old April 25th, 2005, 03:37 PM

klausD klausD is offline
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Default Re: Realtime or turnbased tactical combat?

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Captain Kwok: Like Mephisto said, the pause is automatic. You choose X seconds, it stops every X seconds and won't run again until you hit play. What more can I say? There is no element of being rushed to complete orders on time or anything like that. Just take it at whatever pace you want. I am not a fan/player whatsoever of RTS games, but I have no problems using this system.

Thats good to hear. Ok, its not what I would really prefer (a similar system to MOO2 but with sligthly improved graphics) but its better than the standard realtime system I assumed in my first posts. I could not learn the procedure from your previous post, but after your second explanation now I check the system. Thanks for the info.

Quote:
Mephisto: Such a statement implies that there is an option to make the game stop automatically every x seconds without user interaction. Have a look at the Combat Missions series to see how such a system can work very nicely.
I know combat mission. Graphically its nice, but I am not very fond of it. Too much 3D and too simulative to have each combat parameter under direct control. (and of course I miss hexes/squares to predefine the weapon or movement ranges) Its has too much of a simulation and too few of a boardgame for my taste. If it goes to grognard style TB-wargaming I prefer the classic HPS series of Panzer Campaign or Steel Panthers II.

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dude, you're a blockhead.
I'm sorry, but it's true. it's not a clickfest. full stop. just shutup if you are not going to belive those in the know till theres a demo out.
Well you dont have to be sorry if you call other people with such special names. Do it or let it be but dont be sorry.
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