Re: MP Game - Yarnspinners
R'lyeh, Turn 59
Whoever invented the game of parchesi anyway? It's stupid, and mindless, and there's no way that lobo guard should have been able to beat me.
I'm just not one for book-learnin' I guess. A few hours of pouring over ancient prophecy trying to divine the ultimate fate of this world and myself and I'm thinking about squid sandwiches and octopus smoothies instead of the upcoming apocalysi.
And how can a busy god be expected to keep one's mind on the task at hand? Everywhere my empire is fighting, struggling against these other pretenders to my crown. The birds are particularly annoying. Some magic spell has enabled all their troops to go underwater without my permission, and they have being taking advantage of this to sow dissent. In retaliation, a loyal sea king of mine has ordered the waves to rise and cover the infidels, flooding the coastal provinces everywhere and bringing fresh blood down to the hungry, hungry depths.
Sammy claims that this could be considered a possible fulfillment of the following scrap of prophecy: "And two moons before the end of the world, the air shall fly under the sea, and the sea shall cover the lands."
But I call this a radical interpretation of the text. It's clear that the above is simply a metaphor for the fall of the Babylonian empire. Crazy human kids are always reading so much into prophecy. I mean, the same thing goes on to say: "Spring will turn into an ill winter, and the giants will awaken to stalk the earth", but you don't see that happening.
I threw a horde of ghosts and a bunch of devils at Pandokos, trying to scare him off, but he's pretty well protected by those mages still. And now he's camped just across the river from my headquarters in the Caves of Passing Time. Tonight I plan to send a single lobo guard across the river ever half hour. Hopefully, the alarm will be raised every time and the foolish mortal won't get any of that "sleep" that such weaklings require. Oh- and that punk who beat me at parchesi? First across the river...
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