Re: List of known issues
			 
             
			
		
		
		
		
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				Ironhawk said: 
... movement orders ...?  Which sometimes results in behavior where it looks like you "move through" a recently captured enemy province. 
 
For example, I had an army with 2 strategic move.  I created a situation where they were moving through provinces in this order A->B->C.  Where B was the only friendly province between A and C.  I set that move order from A->C and then cloud trapezeed an enemy VQ onto province B to capture it.  So to my surprise, on the next turn, province B was enemy, cutting off the travel route of the army... but the army had arrived in province C anyway...  
			
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 Not surprising at all: 
"Friendly" movement happens before movement into enemy provinces before battles ensueing from these movements. Therefore you army moved A->C, and not until the next step of turn resolution the VQ dropped in there and caused a battle.  
		
	
		
		
		
		
		
		
			
				__________________ 
				As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot. 
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
			 
		
		
		
		
		
		
	
		
		
	
	
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