Re: List of known issues
But battles caused by magic are resolved before any ordinary movement, at least according to the written manual. Since the VQ cloud trapezed, her battle of capturing province B occurred directly after the magic phase of the turn, hence before any ordinary movement, including friendly movement! (Fires from afar also hit moving armies in their starting location.)
So whether it's a feature or bug is still quesitonable in my view, but from the manual I would expect to be able to interrupt normally moving armies by teleporters. Of course this is somewhat messy in the case of alternative routes...!
What happens if teleporters teleport onto the starting location of a moving army and fail? Will the army still move after defeating the teleporters? Will it even conduct an ordinary attack as ordered? Or will they stand idle? It is not clear form the manual, is it?
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