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Old April 26th, 2005, 06:40 AM
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Default Re: Interested in a Homeworld Mod?

I've been thinking about how you could implement hyperspace in SEIV and I came up with this idea:

While it is not possible to set a time limit on how long a warp point lasts, it is possible to create an environment in which warp points are inherently unstable and would eventually collapse. This can done using events, by making a low severity event that immediately closes a warp point. You could then adjust the "Event Percent Chance" values in the setting.txt file to control how often a event occurs.

I have attached a zip file with a settings.txt and events.txt that demonstrate this effect. After a certain amount of turns after a game starts, in which I believe no events can occur and appears to be hard coded, a warp point will be closed somewhere in the galaxy each turn.

This would allow you to place warp-openers on say your mothership and use it to open a hyperspace gate that will close in a few turns. I think this is as close to the Homeworld system as SEIV will allow.
Attached Files
File Type: zip 350693-Unstable Warp Points.zip (5.7 KB, 125 views)
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