Re: PBEM game: The first step (Open)
There are a couple of reasons; in no specific order, here they are:
- As a player, I much prefer PBEM over TCP/IP, though I have been known to play TCP/IP once in a while.
- I usually cannot play in TCP/IP reliably, though it looks like this problem has disappeared.
- I feel that PBEM is much easier to handle backups than TCP/IP, both for the players and for myself.
- Some of my games simply *have* to be PBEM, as I must run the actual hosting of the turns. They include King of the Hill and Entwined Destiny (I have to dump the scores regularly, which is something that wouldn't be quite as easy with TCP/IP).
- Lastly, I prefer to make sure all game files are saved up somewhere else, both for reference purposes (looking at the whole game once it is over) and to check for miscellaneous cheating attempts. This is something I cannot be sure of via TCP/IP.
Oh, and I am just a glutton for punishment and love running the turns. So thanks for the offer, but I think I will stick with PBEM (even if I could run TCP/IP on my own computer, I am not sure if I would switch to TCP/IP in this case).
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