Re: Interested in a Homeworld Mod?
Yes, however the Vaygr use Hyperspace Gates which can be deployed anywhere. Ships up to Frigate size can warp through them. HS Gates remain active indefinitely, perhaps it'd be a better idea to make the warp points "HS Gate Complexes" since they'd remain active no matter what. It saves a whole lot of fussing about, and Hyperspace never truly remains open in HW, the ships simply jump and the hyperspace "window" disappears. Also, one WP per turn could be a bit..... well, slow, especially in a larger quadrant. And you'd make "first contact" with the same empire over and over again.
However, to increase the speed of WP closing, you could make a lot - and I mean a lot, several pages perhaps - of entries for the same event. However, then the problem still remains that you'd make first contact with another empire over and over again. And Hyperspacing would be too difficult, since you'd have to open a new WP every time, but the HS modules are very expensive to make Hyperspacing more difficult. It's like that in the HW universe too.
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O'Neill: I have something I want to confess you. The name's not Kirk. It's Skywalker. Luke Skywalker.
-Stargate SG1
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