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Chazar said:
But battles caused by magic are resolved before any ordinary movement, at least according to the written manual.
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Correct, chazar. I specifically used cloud trapezee to have the battle occur before friendly movement. Consider what happens if you cloud trapezee onto the army province? You will attack that army. But if you cloud trapezee into the middle province, the army will somehow end up on the other side of the VQ.
This leads me to believe that movement orders are calculated and enforced by the dom2 client, not the dom2 server. So the client checks if there is a friendly path A->B->C, sees that there is one and assigns a "move to province C" command to that army. Then, as long as the army isnt dead by the time friendly movement comes around, the server just automatically executes the "move to province C" order. I'm not sure how it would be achieved, but I can see that this is an exploit waiting to happen. All you need to do is somehow convince your dom2 client that your army can move from province A to province Z.
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What happens if teleporters teleport onto the starting location of a moving army and fail? Will the army still move after defeating the teleporters? Will it even conduct an ordinary attack as ordered? Or will they stand idle? It is not clear form the manual, is it?
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I believe that all surviving commanders carry out thier orders, taking along whatever troops they have (left) under thier command.