Re: Hit ratio
There is a penalty linked to range: for every square between two ships, odds to hit the target are reduced by -10%. So, the base chance to hit a vessel right next to you is 90% (range 1), and it falls to 20% at range 8.
The only way to improve accuracy is to use offence bonuses: among those are Combat Sensors (available under Sensors after Physics 1), Ship/Fleet Training (under Advanced Military Science, once Military Science has been fully researched), and increasing aggresiveness when creating an Empire (and/or picking a culture like Berserkers).
Alternatively, you could use the Religious trait when setting up an Empire: it would give you the dreaded Talisman, a device making all weapons on a vessel hit their target all the time (accuracy of 100%). There are also some attacks that never miss: boarding, ramming or firing a missile at a vessel always work, though you will still have to overcome the defences of the vessel (security stations or self-destruct devices for boarding, point defence weaponry for missiles).
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