Re: emergency movement pods
In your example SJ, I feel making good use of these components is up to the player: you should check for damaged Emergency components before using that kind of option, and create a second fleet if needed. And you do not *have* to use this "Mass Component Use" button if you do not wish to.
Components should be selected as under SEIV, with only picks for components available thorought the fleet. What would happen if only a part of the fleet had specific components is another matter; maybe the game could tell how many ships in the fleet had this or that component.
The ability to make a whole fleet use Emergency components is mostly useful for propulsion, but it is quite needed: currently, a fleet cannot use such components, so you have to destroy a fleet and give individual orders to every single ship to use those components. Not exactly convenient, as ships usually move around in fleets when there are a few hundred of them, and the lack of fleet experience will be painful should those ships run into an enemy fleet.
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