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Suicide Junkie said:
The hidden assumption that you guys seem to be using here is that there is exactly one emergency movement component per ship.
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Not really. I was assuming different components would appear as different components in the Select Component To Use screen. Emergency Propulsion I and Emergency Propulsion II would be treated as different components.
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- If just one single ship has used (or otherwise damaged) all of its EM components, the button is worse than useless. It will damage the rest of the ships and not increase the fleet speed because of the one slowpoke.
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That is how it should work. Why should ship A increase ship B's speed? A warning message could pop up in cases like this, though, to avoid confusion.
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- If some ships have two or more EM components, which one gets picked?
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If they are the same comp, it doesn't matter, just pick the first one. If they are different versions of the same comp (eg, emergency propulsion I and emergency propulsion II), then that would be decided when you pick which component to use.
Or just limit that class of comp to one per ship so that issue doesn't come up.