Re: emergency movement pods
I don't see a real problem with making a smart interface for doing this for a fleet - select Use component - emergency propulsion - pop up to select maximize movement, then the program would scan each ship to see if it has an available component, and what the maximum speed would be if it used it. Then the fleet maximum wold be the minimum of all of those speeds. Then go through the list again and check each ship, if it is that fast already, don't use any component to speed it up. If it is slower, use the minimum component that would boost its speed to the fleet speed.
I can see issues with wanting to maximize the fleet and leaving slow ships behind, but that would be something else altogether.
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