Re: New Mod Release: An Age Aside
Thanks for all of the input, here is a new version taking many of them into account.
Changes:
*Mech men now cost resources
*Troglodytes are more expensive
*Ettins are cheaper
*Sharks are more expensive
*Moon mages are stealthy
*Arcana no longer has archers
*Watchers are more expensive
*Phantasmal knights are more expensive
*Horse brothers now have a blood pick and an elemental random
*Minralsha overhauled: Enchanters are priests, centaur chariots have better morale and sacred, can recruit wolfherds, summon animals becomes a nation spell costing 4 gems, lose ability to recruit any animals but hawks and boars.
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