Re: New Mod Release: An Age Aside
			 
             
			
		
		
		
		Thanks for all of the input, here is a new version taking many of them into account. 
 
Changes: 
 
*Mech men now cost resources 
 
*Troglodytes are more expensive 
 
*Ettins are cheaper 
 
*Sharks are more expensive 
 
*Moon mages are stealthy 
 
*Arcana no longer has archers 
 
*Watchers are more expensive 
 
*Phantasmal knights are more expensive 
 
*Horse brothers now have a blood pick and an elemental random 
 
*Minralsha overhauled: Enchanters are priests, centaur chariots have better morale and sacred, can recruit wolfherds, summon animals becomes a nation spell costing 4 gems, lose ability to recruit any animals but hawks and boars. 
		
	
		
		
			
		
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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