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Old April 28th, 2005, 11:02 PM
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Default Re: The Galactic Council needs YOU!

Quote:
mastermindkar said:
Sounds good. Merciful monsters or not, I suspect my self-esteem is gonna take a beating.
I have the first of what will doubtless be many questions:
Which mods do I need for the game? Just the Adamant mod?
Which mods improve the game the most in general?
When I was setting an empire, the "Hardy Industrialists" trait offers a 25% construction bonus for 1000 points, but increasing your construction aptitude to 125% also costs 1000 points. Do they do the same thing?
There are tons of mods out there that modify gameplay in many different ways. Which one is "best" depends entirely on your individual opinion. IMO Adamant is a very good one, but it's also very large and I don't think much effort has been put into making the AI very good for single player. TDM Modpack is an essential for the stock game, as it makes no changes to gameplay but greatly improves the AI. For others, search the lists at Malfador and Spaceempires.net and read the descriptions.

Regarding Hardy Industrialist, it depends on the mod. In stock, Hardy Industrialist is exactly equivalent to 125% construction aptitude for planetary space yards but has no effect on ship and base space yards. It's only value is that it isn't affected by the increased cost of construction aptitude at 120%, which allows you to get up to 145% planetary construction rates for a lot cheaper. In Adamant Mod, the trait is actually a special racial tech that gives you a special version of each planetary space yard that has a higher base rate. The fact that it directly modifies the base rate means that construction aptitude and population bonuses actually multiply with it rather than adding, so Hardy Industrialist + 120% construction aptitude = 1.25 * 1.2 = +50% construction rate, plus population has 25% more effect on construction rate.
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