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Old April 29th, 2005, 02:20 AM

Huzurdaddi Huzurdaddi is offline
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Default Expensive Mages Mod

Saber Cherry noted in a previous thread that ~1/10 of the troops in an efficient army ( or more! ) are mages and that it seems a little non-thematic.

So in response I made the following mod. It takes the magic path cost ( from Illwinter's guidelines ) and then multiplies that cost by x4 and multiplies the holy/unholy cost by x2.

I did not change the national summoning spells which summon units with magic paths ( I think the only ones are Ermor's spells and BF ulm but I'm not sure ).

Added all mages created by special sites to the mod. Also modified all sacred.

Next up: the summoning spells.
Attached Files
File Type: txt 351246-351246-expensivemages.txt (13.3 KB, 150 views)
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