Re: Atmosphere conversion?
Quote:
Grandpa Kim said:
Quote:
Heck in my current game, wherein I am moving all alien species off their native worlds to sphereworlds as part of the roleplay, and i have a transport fleet numbering 15 that is having problems evacing the populations of those systems. And 5 of them are just for transporting aliens OFF world, not taking into account the other 10 which are loaded with populations to transfer to these worlds.
|
First let me say I agree wholeheartedly with Slick. I operate pretty much the same way as he does. I think the most pop transports I've ever had is 5 small and 1 medium. I've never run into a situation even remotely similar to what you describe.
Why do you find it necessary to transport such huge numbers of civilians? You only need enough to place one million on the desired planet. Increasing pop on planets is a laudable goal, but remember, pop bonuses have an upper limit-- 8 billion, I think, in stock, higher in many mods sure, but at some point it's fine to just stand aside and let those breeders multiply.
|
I think what he is referring to the RP game, in which (from what I understand) the fleet of transports is being used to move entire planetary populations to the sphereworlds he has built. That would normally take more than a few small transports to pull off 
__________________
Now lie still, this isn't going to hurt me a bit...
-Xaren Hypr, Night City cybertech
My Neo SEIV Code: A Se++ GdY $++ Fr C++++ Css+ Sf Ai++ Au M+ MpTFd/VFd S+ Ss++ ROS Pw- Fq Nd Rp G++ Mm++ Bb+
|