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sushiboat said:...and even then open supply lines to your capital should increase supply.
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Err, taking a high-admin and easy to build castle like the "Wizard's Tower" does exactly that: it increases the available supply in all provinces (up to four provinces away). I am not a fan of making the captial even more important, but I do agree that the supply value of a castle should be of use for this feat rather than the all important admin value. Nevertheless, I keep building wizard towers especially for the reason to provide supply next to my frontlines (and of course it doesnt hurt to have a safe haven for retreating sometimes).
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sushiboat said: Perhaps troops could spend a turn foraging for food and build up their own supplies.
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Pillaging also relieves starvation, so this is already there as well? Sure, there is the moral loss and maybe a few units get diseased direclty, but there are alwyas a few losses, right? However, the lost turn is much more of a major hassle. A "move and graze"-order would be nice, which does not so much longterm-harm to the province as pillaging and provides only a bit more food...
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Hmm, actually I must admit that I am belonging to the "no-big-army"-faction. In fact, I think it is much to easy and effective to evade the need for food supply and I believe that this is the reason why people rather use undead and SC's instead of conventional armies. They are much easier to handle, easier to produce (in the sense that summoning and forging requires less mouse-clicks and brain-power than recruiting several units all over your dominion and ferrying them together to one place to make up an army that might stand a chance...
So I would like it if really all units would have some kind of upkeep: Any combination of food, gold, resources, and magic gems should be required to keep up a unit. E.g. the "Behemoth" says that it comes with its own driver, but who pays for that mage? Why is a Demon permanently bound for a fixed price? What about their insatiable lust for blood? The presence of such a creature should diminish the population and it should vanish if there is not enough population nor blood slaves in his pockets! Make some of the summons variably priced like some global spells and allow them to be recast in time just like one has to pay again for mercenaries in order to keep that creature, e.g. paying 50+X gems binds an AirQueen for Y+Z rounds into service...
The only exception I could envision would be for the low-level undead, but just to savour the flavour of AshenEmpire and SoulGate - for the sake of diversity. Cheers!