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Grandpa Kim said:
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Heck in my current game, wherein I am moving all alien species off their native worlds to sphereworlds as part of the roleplay, and i have a transport fleet numbering 15 that is having problems evacing the populations of those systems. And 5 of them are just for transporting aliens OFF world, not taking into account the other 10 which are loaded with populations to transfer to these worlds.
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First let me say I agree wholeheartedly with Slick. I operate pretty much the same way as he does. I think the most pop transports I've ever had is 5 small and 1 medium. I've never run into a situation even remotely similar to what you describe.
Why do you find it necessary to transport such huge numbers of civilians? You only need enough to place one million on the desired planet. Increasing pop on planets is a laudable goal, but remember, pop bonuses have an upper limit-- 8 billion, I think, in stock, higher in many mods sure, but at some point it's fine to just stand aside and let those breeders multiply.
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Uh yeah as stated with that transport fleet it's part of the RP, 15 transports is more then I usually build in any game unless they are loaded with troop units.
I am moving
billions of civilians per turn to completely remove specific species from their native star systems and move in my human populations while the aliens are stuck on their own sphereworlds, For example my Phong Sphereworld contains just about every Phong in the universe and soon so will the Xiati sphereworld once it is completed, their former worlds are then given over to the Human populations within my Empire

So that takes both a sizeable fleet and a lot of time to do.