Carrier Battles v1.2 is now up.
http://imagemodserver.mine.nu/other/...attlesv1.2.zip
- Homeworlds no longer start with a useless spaceport and resupply depot. Instead they get two more legacy infrastructure
- Torpedoes now have a reload rate of 3 for more punch.
- Ship reactors slowly (solar) generate supplies.
- Larger supply factory components are available to generate suppies.
- Repair bays reworked to use a smooth size decrease and all 10 tech levels. Useless nano-fab labs removed.
- Facility cargo space generation divided by 10. The cargo limits should actually matter on small worlds now

- Level 2 colonization tech required in order to colonize foreign-surface planets. This avoids excessive colony tech trading and makes those other 2 surfaces appropriately hard to acquire.
- Normal computers no longer require organics.
- Stripmining facilities now available. They reduce value by 1%, but provide tons of resources. Can be upgraded to a normal extractor facility.
- Pollution from heavy industries (especially stripminers) reduces planet conditions. Cheap planet and system environmental facilites are available to heal the damage, but you can always just turn the planet into a deadly hell-hole and then just drag some hippies from the optimal farming paradises in to work the mines.