Thread: Capship Mod
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Old May 1st, 2005, 11:06 AM
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Default Re: Capship Mod

I've put Capship on relative hold for a while, if I work on it now it's gonna be small things. I've simply got too many things queued up (no this is not a joke or the result of JOMT Syndrome) simultaneously now. I've got Fighters to do, Armor is very much work in progress, I've got several (ok, a lot of) weapons on paper which I need to make into bits and bytes - it's simply too much for now.

However, I am starting work on a new mod. The "Missile Mod". It is, as its name implies, a mod which focuses on missiles. I've removed all stock weapons except PD, and I'm going to create lots and lots of missiles. They're gonna be the only weapons available, except for weak PD and perhaps some direct-fire support weapons. I'm going to port over the Capship ground combat system, so that can be considered completed.

In Missile Mod games, combat is going to be a long hard struggle. It can be easy to outrun the slower, heavier missiles, however the enemy can do the same with your missiles. On top of that, there are fast long-ranged missiles which are plainly impossible to outrun. If you want to damage the enemy, you'll have to come closer than you might want. Nobody is going to leave Missile Mod combat undamaged.
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