Re: CSM Troubles
Firing on a planet, eh?
The likely cause is those missiles being fired when the ship is <max-range> squares away from the nearest corner, instead of the mid-top-left square of the planet (IIRC) which is where the missiles hit.
Basically, they fizzled out before they reached the surface.
If you add a 21st damage at range value, then your missiles will fly SE3 style and never fizzle. Once they pass 20 squares of travel, they will do the 21st amount out to infinity.
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