View Single Post
  #65  
Old August 30th, 2001, 02:43 AM

Guest
 
Posts: n/a
Default Re: OT - bored with gaming ? Get philosophy!

There are many variations on this theme. I use 'C' language structures here. I use [n] to indicate an array. The size for any particular "n" depends on the span of the set.

struct node
{
lea_node struct leaf*;
twi_node struct twig*;
bra_node struct branch*;
tru_node struct trunk*;
}

struct link
{
traffic_cur int;/* number of packets sent during current time cycle */
traffic_pre int[n];/* number of packets sent during previous time cycles */
tra_index int;/* index to traffic_pre */
bandwidth int;/* load factor allocation */
timestamp long;/* time at which counter traffic_cur began to run */
}
Note : A history buffer is used to avoid thrashing caused by transient traffic spikes

struct trunk
{
tru_trunk struct trunk*;/* pointer to next processor partition */
capacity int;/* Processor instruction execution ability in current partition */
utilization int;/* useful operations performed during current time cycle */
running_total int;/* total utilization during Last n cycles */
timestamp long;/* time at which counter utilization began to run */
branches struct branch *[n];
links struct link [n];
}
Note : new running_total = utilization + running_total * (n-1)/n.

struct branch
{
twigs struct twig * [n];
links struct link [n];
}

struct twig
{
leaves struct leaf * [n];
links struct link [n];
}

struct leaf
{
linkup struct node * [n];
links struct link [n];
}

If someone else is already doing this, then PROVE it by pointing to a history.

In any case, this is the Last "that" you get for free...
Reply With Quote