Yeah but I hope he was reviewing it as a story independent of the game. Now alot of things make perfect sense
only in the context of the game, but not so much as a story. You'd be crazy to use a mixed fleet in SEIV, but for a story it seems better and more realistic.
Which brings me back to the point.
Lose the game mechanics. Make it realistic of course, but unless you want to sell it to just SEIV players (and there ain't that many of us

) take of the straitjacket of the game and have some more flexibility. Variable sized ships in the fleets, different more elaborate space battles, fighters/bombers, worlds that have rebels problems even with loads of troops on them, ships that will surrender and no stupid suicidal attacks by small inferior fleets. That's just off the top of my head.