Re: Ship capture
There's some 'rules' that I use for designing such a ship.
- make it small (harder to hit)
- no shields (they'll be dropped as soon as you attempt to board anyway)
- maybe one weapon for self-defense
- load up with boarding parties
Always make sure to have some support ships ready. At the very least some regular warships to destroy any shields on the target vessel and defend the boarding ship. Also have a repair bay available in one of your ship.
As soon as you start running into self-destruct components, you're in trouble. There's no way to specificall destroy that component, so you're just going to have to shoot at it until you hit it, often destroying most of the other ship in the process.
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