 
			
				May 4th, 2005, 01:59 PM
			
			
			
		  
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				Re: Research function
			 
             
			
		
		
		
		First, each tech area has a cost specified in techarea.txt for the first level.  Let's call that cost C.  The cost for levels beyond the first depends on the tech cost setting in game setup as follows (L = tech level): 
 
Low: cost = C * L 
Medium: cost = C * L * L / 2 
High: cost = C * L * L 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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